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FastMM C++ API 0.6.0
Public headers, tier 1 and tier 2
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LiveBackend: what RunnerDeps::backend points at for TransportKind::Live. More...
#include "fastmm/core/engine_runner.hpp"#include "fastmm/core/time.hpp"#include "fastmm/core/transport.hpp"#include "fastmm/strategies/engine_factory.hpp"#include "fastmm/strategies/registry.hpp"#include <memory>Go to the source code of this file.
Classes | |
| struct | fastmm::live::LiveBackend |
Namespaces | |
| namespace | fastmm |
| namespace | fastmm::live |
Functions | |
| template<StrategyLike S> | |
| std::unique_ptr< IEngineRunner > | fastmm::live::make_live_runner (TransportKind kind, RunnerDeps &deps) |
LiveBackend: what RunnerDeps::backend points at for TransportKind::Live.
The live session (fastmm::live, src/live/session.cpp) owns the clock, transport and feed; live_factory<S> (strategies/factory_live.hpp) builds Engine<S, TscClock, LiveTransport, RingFeed> on them. Header-only and core-only: strategy libraries that register Live factories need no networking.